Category Archives: Open Source Multimedia

News regarding open source multimedia projects.

200 FATE Tests

FATE just hit 200 individual test specs. I added a bunch of new H.264 tests that Michael has recently fixed. FFmpeg now perfectly decodes 115/136 of the base H.264 conformance vectors (and a bunch of the extended vectors as well, but I still haven’t gotten to those yet).

Thanks again to Suxen Drol for working on the Electronic Arts family of FMV formats. Thanks to his efforts, FFmpeg can now decode DCT files such as the ones found in Need for Speed II for the PlayStation:


Need 4 Speed -- Jaguar

The file has to come from the Sony PlayStation version since DCT files contain data that is designed to be fed directly into the PS1’s Motion Decoder hardware.

Also, Suxel drol wrote the video decoder for the TGV format, most notably used for FMV in the Origin game Privateer 2: The Darkening:


Privateer 2: The Darkening

Video Encoding Tests

In case you don’t carefully track FFmpeg development, much recognition goes out to Michael for a lot of work on the H.264 decoder. Thanks to his efforts over the past week or so, I have been able to add about 2 dozen more H.264 conformance tests. Presently, FFmpeg can decode 92/136 of the suite’s vectors across all supported configurations.

Also, finally, I have started to add encoding tests to FATE. The first test is designated idroq-video-encode. I was stuck on this for awhile while I tried to understand what sort of test material I should use. I eventually realized that there are perfectly adequate (and stunningly complicated) images already generated by FFmpeg’s videogen.c program that is built and run by ‘make test’. If you are not familiar, they look like this:


FFmpeg vsynth1 image

In The Big League

I have a been a big fan of the Linux Hater’s Blog for several months now. So I was overjoyed to see that my work received mention on the blog not once but twice in as many days! Most notably, today, he addresses Flash playback. But yesterday’s entry linked to my jungle of Linux audio programming APIs.

I feel like I’ve finally arrived.


Linux audio API mess

Some people attack that graph as being outdated. They’re right, you know– I really should update it to see how much more of a mess the situation currently is. I showed the graph to the leader of the PulseAudio project at LinuxTag in 2007 and he was quick to point out that it was missing quite a few tangled vines. I wager that there are 3 or 4 more boxes to add as well.

What strikes me as I review LH’s growing archive is how few topics he has touched on. I keep reading since I am confident he will eventually cover them.

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MVI and CMV

New format showcase time! Gregory Montoir contributed to FFmpeg a playback system for MVI files, which are a custom container for transporting Motion Pixels video data. Another format down.


Motion Pixels video codec in ffplay

It’s a little unclear how this format differs from the more familiar MVI1 and MVI2 codecs that are encapsulated inside AVI files. But this is probably a big step towards supporting those formats as well.

Peter Ross/Suxen drol is up to his old tricks by contributing a decoder for CMV files. Here’s what our one sample looks like:


EA CMV format -- NHL Hocky 95

After a brief hiccup, FATE is back online, and with some new tests: motionpixels and ea-cmv, for the formats listed above, and duck-dk4.