Author Archives: Multimedia Mike

Latest FATE FRExt Tests

I staged 19 new FATE tests today which will finally push FATE over 300 individual test specs once I activate them tomorrow. The first 12 were a dozen more fidelity range extension (“FRExt”) H.264 conformance vectors. Thanks to Carl Eugen Hoyos for doing the validation on these vectors and informing me of the right command line options to get the output correct.

These are the other tests I entered:

I’d also like the recognize Michael K. once more for his FATE contributions in the testing “other” platforms category. In the last week, he started contributing FATE results for x86_64 variations of both OpenSolaris and OpenBSD.

Theora 1.1 Released

No sooner did I press “Publish” on my last post pertaining to multithreading FFmpeg’s Theora decoder, than did I receive an email from the theora-dev list regarding the release of Theora 1.1.0. It took them many, many years to release the first official version and about 10 months to get the second version out, so congratulations on that matter. This release includes the much-vaunted Thusnelda encoder which is supposed to offer substantial encoding improvements vs. the original 1.0 encoder.

So, fair warning: Be prepared for a new round of “Theora Bests H.264 / HTML5 Video Poised To Conquer Internet” type of stories.

Since I have been doing a bunch of optimizations to the FFmpeg Theora decoder this past week (a.k.a. the Theora decoder that most people actually use), I thought this would be the perfect opportunity to benchmark Theora 1.1 alongside FFmpeg’s decoder. Fortunately, libtheora has an example tool called dump_video that decodes video directly to YUV4MPEG2 format, the same way I was testing FFmpeg’s decoder.

FFmpeg command line:

ffmpeg -threads n -i big_buck_bunny_1080p_stereo.ogg
  -f yuv4mpegpipe -an -y /dev/null

Libtheora command line:

dump_video big_buck_bunny_1080p_stereo.ogg > /dev/null

The results (on my Core 2 Duo Mac Mini) were thus:

6:44 - FFmpeg, 1 thread
6:09 - FFmpeg, 2 threads *
4:51 - libtheora 1.1

* multithreaded version isn’t complete yet

Mind you, libtheora’s decoder is singly-threaded and only has basic MMX SIMD optimizations. After seeing libtheora’s relative performance, I think I blacked out. Or maybe I just went to bed since it was so late; it’s sort of a blur. I awoke in a confused stupor wondering what I’m doing wrong in the FFmpeg Theora decoder. Why is it so slow? Actually, I know why– unpack_vlcs(), which continues to dominate profiling statistics. Perhaps the question I should start with is, how does libtheora unpack VLCs so quickly? That’s a good jumping-off point for a future investigation.

Multithreaded FFmpeg Programming

As briefly mentioned in my last Theora post, I think FFmpeg’s Theora decoder can exploit multiple CPUs in a few ways: 1) Perform all of the DC prediction reversals in a separate thread while the main thread is busy decoding the AC coefficients (meanwhile, I have committed an optimization where the reversal occurs immediately after DC decoding in order to exploit CPU cache); 2) create n separate threads and assign each (num_slices / n) slices to decode (where a slice is a row of the image that is 16 pixels high).

So there’s the plan. Now, how to take advantage of FFmpeg’s threading API (which supports POSIX threads, Win32 threads, BeOS threads, and even OS/2 threads)? Would it surprise you to learn that this aspect is not extensively documented? Time to reverse engineer the API.

I also did some Googling regarding multithreaded FFmpeg. I mostly found forum posts complaining that FFmpeg isn’t effectively leveraging however many n cores someone’s turbo-charged machine happens to present to the OS, as demonstrated by their CPU monitoring tool. Since I suspect this post will rise in Google’s top search hits on the topic, allow me to apologize to searchers in advance by explaining that multimedia processing, while certainly CPU-intensive, does not necessarily lend itself to multithreading/multiprocessing. There are a few bits here and there in the encode or decode processes that can be parallelized but the entire operation overall tends to be rather serial.

So this is the goal:


Mac OS X Activity Monitor showing FFmpeg using more than 100% CPU

…to see FFmpeg break through the 99.9% barrier in the CPU monitor. As an aside, it briefly struck me as ironic that people want FFmpeg to use as much of as many available CPUs as possible but scorn the project from my day job for being quite capable of doing the same.


Big, fat, grinning smiley face

Moving right along, let’s see what can be done about exploiting what limited multithreading opportunities that Theora affords.

First off: it’s necessary to explicitly enable threading at configure-time (e.g., “–enable-pthreads” for POSIX threads on Unix flavors). Not sure why this is, but there it is.

Continue reading

Happy 20,000; New YouTube Engine

FFmpeg crossed the 20,000 commit threshold today. Mans captured the distinction when he submitted an ARM NEON optimization for int32_to_float_fmul_scalar(). Does that warrant a prize? Diego presented the statistics:

It took 7 years to get to r10000, but only two more to get to r20000.
FFmpeg is approaching warp 6 :-)

Today was also the day I noticed that YouTube upgraded their backend conversion system somewhere along the line. Nearly 3 years ago, I started poking at YouTube to see what kind of multimedia files it can convert and cataloged my findings at the MultimediaWiki.

Today, I was clicking around on some of my old videos and noticed that this video which came from an Ogg Theora source now looks correct. Actually, according to the comments (and I receive enough between all my videos that I rarely pay attention to any of them), this was working over a year ago.

It’s interesting to note that this means that YouTube/Google keeps all of the source material that users upload. When it was time to recode, they obviously had to go back to the original material.

I found that CSCD, KMVC, 3iv2, ZMBV, and VP6 video codecs all work; Vivo files, Westwood v2 VQAs, Real files with RV40, and the bastardized FLIC files from The Magic Carpet are all fine as well; Wing Commander III MVE files, id CIN files, and Interplay MVE files all transcode with audio but with either missing or glitched video.

Sorry if I seem a bit sentimental about this but it all still amazes me. When I was writing the bulk of the subsystems for all manner of bizarre formats circa 2001-2003, I never could have imagined that there would be a website that would take the weird video formats as input and convert them to a standard video format for anyone to view.