Author Archives: Multimedia Mike

Implementing A Testbed For The Palettized Animation Video Codec

I decided it is time to stop talking about what I going do and start talking about how I am going to do it. I want to try my hand at creating a new video codec. This is my first attempt at such a feat. I need to write both the encoder and decoder simultaneously. I need to develop some idea about which coding theories I wish to test and how I will go about testing them. I need test vectors for encoding.

But first and foremost, I need a name for this new codec. I have decided on “Palettized Animation Video Codec.” That is what its name shall be unless someone can come up with a better name. The fourcc shall be ‘PAVC’ which is yet unclaimed (although ‘PDVC’ is claimed according to fourcc.org). Since this is an article about PAVC, I need to lead in with some cool shots of old video games, if only as a reminder of this endeavor’s challenge:

Crystalis, NES
Widely regarded as the finest video game ever produced


Crystalis
Solar Jetman

Solar Jetman, NES
Perhaps the toughest Nintendo game to get the hang of

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General Palettized Animation Codec

Originally, I was building this hypothetical video codec around old 8-bit NES videos. However, my Old Skool gaming colleague, Trixter, suggested that I think more generally and design the codec around video output from 1st and 2st generation gaming consoles. For reference, these generations are defined as:

  • 1st-generation: Atari 2600/5200/7800, Intellivision, Colecovision, Nintendo Entertainment System, Sega Master System, etc. 1976-1988
  • 2nd-generation: Sega Genesis/CD/32X, Super NES, TurboGrafx-16, Neo Geo. 1989-1993

Writing about this codec idea is so much fun because I get to use colorful video game screenshots. For example:

U.N. Squadron

U.N. Squadron, Super Nintendo
Golden Axe

Golden Axe, Sega Genesis

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