Game Formats On The Horizon

There are few things as discouraging in research as replicated work. You work for weeks or months or whatever in order to figure out a format, and then someone else publishes before you. To that end, I wanted to post a list of multimedia technologies that other people have RE’d. I am sitting on these and will eventually get them into the open multimedia projects:

  • proper VMD audio decoding for early Sierra games
  • Gremlin Digital Video (GDV) file demuxing and A/V decoding, used in such games as Realms of the Haunting, Normality, and Hardwar, and perhaps other titles developed by Gremlin
  • AVS files , used in Creature Shock by Argonaut software and published on various platforms; the AVS files were used in the PC and Sega Saturn versions, possibly others
  • TGV files used in various Origin games
  • EA MJPEG-like video coding format used in WVE/UVE files

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