Breaking Eggs And Making Omelettes

Topics On Multimedia Technology and Reverse Engineering


Game Formats On The Horizon

January 5th, 2005 by Multimedia Mike

There are few things as discouraging in research as replicated work. You work for weeks or months or whatever in order to figure out a format, and then someone else publishes before you. To that end, I wanted to post a list of multimedia technologies that other people have RE’d. I am sitting on these and will eventually get them into the open multimedia projects:

  • proper VMD audio decoding for early Sierra games
  • Gremlin Digital Video (GDV) file demuxing and A/V decoding, used in such games as Realms of the Haunting, Normality, and Hardwar, and perhaps other titles developed by Gremlin
  • AVS files , used in Creature Shock by Argonaut software and published on various platforms; the AVS files were used in the PC and Sega Saturn versions, possibly others
  • TGV files used in various Origin games
  • EA MJPEG-like video coding format used in WVE/UVE files

Posted in Multimedia Goals And TODO, Reverse Engineering | 1 Comment »

One Response

  1. Bee Says: