Whatever would I do with out the various used video game shops, used software shops, pawn shops, and assorted other "spent" shops? I imagine that I would have to pay full price for new software or possibly hunt down titles on eBay.
At this point, I am beginning to refine my multimedia scavenger hunt somewhat. I have plenty of Microsoft AVI and Apple Quicktime samples. I have plenty of samples for other media formats commonly used in computer games such as Smacker, Bink, Interplay video, and Westwood Studios multimedia. Now I am trying to find sample material for formats I have not seen before.
Actually, the game CD-ROM does come come with several large AVI
files, mostly Indeo 5/MS ADPCM. There are also several files of a
promotional nature for Lego's geographically-disperse Legoland theme parks. The
game-related media files showcase some rather competent computer
animation. I had no idea that a Lego person's face could show so much
Additionally, the game also uses many, many MS ADPCM WAV files for audio samples. Further, the game also comes with another CD-ROM which ostensibly showcases more Lego Software products. No surprises here in the multimedia department: MS Wave files, Shockwave Flash, and even some MPEG movies. There is one MPEG movie called alpha.mpg. I am not exactly sure what the game is but it looks like Lego's answer to Konami's Metal Gear Solid and Ubi Soft's Splinter Cell. Check this little guy out. Manaical supervillians everywhere have a powerful new adversary.
Legacy follows the same technology pattern as Code Blue, employing Quicktime files with Sorenson SVQ1 video and Qualcomm Purevoice audio.
The multimedia contained has a bunch of people sitting in front of
disaster-like backdrops (burning buildings, flashing emergency lights probably
chroma-keyed on top of a blue screen). These people are doing their best
to act hurt as a result of assorted emergency situations. It is usually
hard enough for people in these multimedia computer games to act in the
first place, but to act like they have a dislocated joint or a missing finger
or are choking and turning blue,
I think that's a little too much to ask. Further, according to the
credits the game has 11 different actors and actresses at every accident
scene. I know I am supposed to suspend disbelief for a little while but
I just can not get past the idea that these are some very unlucky people
living in a very dangerous city.
But if trying to act hurt isn't hard enough, imagine trying to get an infant to act. That's exactly what happened in this clip from the game. The dialog: "Oh my god, she's burnt bad!" That doesn't seem to bother the baby, who has found something more fascinating up in the sky
[Link: Bink samples]
The discs have media/ subdirectories which contain .gjd files just like in 7th Guest. I believe these to be resource files packaging multiple FMV files.
Interesting note: This game also comes with Doom WAD files which recreate the mansion in the original 7th Guest game.
Followup: It seems that this game uses the RoQ format. In fact, according to this old Wired article, the RoQ format was designed specifically for The 11th Hour. It would later be used in Quake III and games based on the Q3 engine.
[Link: LucasArts SAN samples]
As promised on the jewel case copy, the game packages "18 ear-numbing songs in MP3 format." I suppose this game was released back when MP3 was an awe-inspiring technical hallmark. The game also has 2 .pak resource files. No indication of FMV.
[Link: Smacker samples]
[Link: Bink samples]
No data on this CD. Rather, the disc contains 3 audio tracks which are just recordings of some kind of personal health seminar. The third audio track states, "That's the end of CD #1, please put in CD #2 to continue."
Followup: Hmm...according to Google's translation of this page: "Perkins Management/Maximum Efficiency Products (www.radianthealth.org) - the General Solicitor established a legal agreement and a permanent judicial order with this company based on Houston, which elaborates dietetic supplements promoted by Internet and television. The demanded one, Brian S. Peskin, made assertions without scientific base on the benefits that would be obtained when consuming their herbarios products. Between such declarations, the demanded one informed that its tea could help to cure cancer and the syndrome of the attention deficit (attention deficit to disorder, ADD). Peskin also falsely appeared like a medical doctor."
The game contains many, many AVI files. Nothing so unusual about that. However, the files use the video fourcc 'DUCK'. Could it be? A PC game that uses the original Duck Truemotion video codec? Sure enough. They play under a Duck/AVI player. The audio is reported as MS IMA ADPCM (format 0x11) but it does not sound correct at all. It is reasonable that they are using one of Duck's own ADPCM variants.
[Link: AVI samples compressed with DUCK]
Under A Killing Moon is a 4-disc game. Only the first game contains any program files. All 4 discs contain a mastertx/chap01/ directory with a series of *.ap files. These files contain all of the data-- audio, video, and textual-- for the game. It is difficult to find any patterns in these resource files. However, some of them do have plain WAV files inside. When extracted, they do not sound normal, but in a strange way-- the audio is mostly static but sometimes there is coherent audio.
The Pandora Directive has a similar arrangement with each of 6 CD-ROMs having a data01/ directory that contains many .ap resource files. It is beginning to look like these resource files are simply concatenation of data files. In other words, the resource files have no headers, though the data files inside often to.
by Mike Melanson (mike at multimedia.cx).
Multimedia Exploration Journal
Multimedia Research Institute Main Page