Multimedia Exploration Journal: October 24, 2002
I just traded in the 4 unwanted games for 4 more, and
purchased yet another. All 5 are Sega CD games. Here's the cursory info:
Box copy mentions Cinepak for Sega and QSound. Disc
contains many, many .MVD files that have an early FILM header. They also
have extra info at the end of the STAB chunk.
MVD samples from Jurassic Park]
2: Power Factory Featuring C + C Music Factory
Another "Make My Video" style
game, only by Sony (didn't realize C + C Music Factory was a Sony act).
Lots of .SGA files.
SGA sample files]
3: The Masked Rider: Kamen Rider ZO
A trusty Sega TruVideo Production. All
of the video files are .bin files with no discernible header. This game
might be a keeper because some of the program files may be useful.
I wanted to be able to compare and contrast this with the
PC version. It has a few .BIN files and then one 136MB maddog.lib file.
The format of the big file is definitely different than the PC version,
and I might be able to take this format apart. No idea whether this uses
IBM PhotoMotion or the Cinepak for Sega format specially tuned for Sega CD
system. I figure if PhotoMotion can run on a 16 MHz 286, 12.5 MHz 68K
doesn't sound like too much of a stretch.
5: Mary Shelley's Frankenstein
Just a horribly scratched-up CD-ROM with no
box. But it is by Sony ImageSoft and has tons of .BFC files. I saw markers
such as 'PALL', 'FRME', and 'FEND'. Lots of well-organized program files,
BFC files from Mary Shelley's Frankenstein]
by Mike Melanson (mike at multimedia.cx).
Multimedia Exploration Journal
Multimedia Research Institute Main Page