{"id":3483,"date":"2011-07-11T22:51:18","date_gmt":"2011-07-12T05:51:18","guid":{"rendered":"http:\/\/multimedia.cx\/eggs\/?p=3483"},"modified":"2011-07-12T09:15:35","modified_gmt":"2011-07-12T16:15:35","slug":"mmjournal-the-past-doesnt-die","status":"publish","type":"post","link":"https:\/\/multimedia.cx\/eggs\/mmjournal-the-past-doesnt-die\/","title":{"rendered":"Multimedia Exploration Journal: The Past Doesn&#8217;t Die"},"content":{"rendered":"<p><a href=\"http:\/\/games.multimedia.cx\/acquisition-log-strategic-acquisition\/\">New haul of games<\/a>, new (old) multimedia formats.<\/p>\n<p><strong>Lords of Midnight<\/strong><br \/>\nCheck out the <a href=\"http:\/\/www.mobygames.com\/game\/dos\/lords-of-midnight\/cover-art\/gameCoverId,29530\/\">box copy scan for Lords of Midnight<\/a> in MobyGames. In particular, I&#8217;d like to call your attention to this little blurb:<\/p>\n<p><center><br \/>\n<img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/multimedia.cx\/eggs\/wp-content\/uploads\/2011\/07\/lords-of-midnight-box-copy.jpg\" alt=\"\" title=\"Lords of Midnight puzzling CD-ROM box blurb\" width=\"197\" height=\"164\" class=\"aligncenter size-full wp-image-3485\" \/><br \/>\n<\/center><\/p>\n<p>Ahem, &#8220;Journey through an immense world &#8212; the equivalent of 8 CD-ROMs.&#8221; Yet, when I procured the game, it only came on a single CD-ROM. It&#8217;s definitely a CD-ROM (says so on the disc) and, coming from 1995, certainly predates the earliest DVD-ROMs (which can easily store 8 CD-ROMs on a disc). Thus, I wanted to jump in a see if they were using some phenomenal compression in order to squeeze so much info into 600 or so megabytes.<\/p>\n<p>I was surprised to see the contents of the disc clocking in at just under 40 megabytes. An intro movie and an outro movie account for 75% of that. Format? None other than that curious ASCII anomaly, <a href=\"http:\/\/wiki.multimedia.cx\/index.php?title=ARMovie\">ARMovie\/RPL<\/a> with <a href=\"http:\/\/wiki.multimedia.cx\/index.php?title=Escape_122\">Escape 122 codec data<\/a>.<\/p>\n<p><strong>Cyclemania<\/strong><\/p>\n<p><center><br \/>\n<img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/multimedia.cx\/eggs\/wp-content\/uploads\/2011\/07\/cyclemania-cover.jpg\" alt=\"\" title=\"Cyclemania jewel case cover\" width=\"225\" height=\"222\" class=\"aligncenter size-full wp-image-3488\" \/><br \/>\n<\/center><\/p>\n<p><a href=\"http:\/\/www.mobygames.com\/game\/dos\/cyclemania\">Cyclemania<\/a> is one of those FMV backdrop action games, but with a motorcycle theme. I had a good feeling I would find some odd multimedia artifacts here and the game didn&#8217;t disappoint. The videos are apparently handled using 3-4 discrete files per animation. I&#8217;ve documented my cursory guesses and linked some samples <a href=\"http:\/\/wiki.multimedia.cx\/index.php?title=Cyclemania_Video\">at the new MultimediaWiki page<\/a>.<\/p>\n<p><strong>Interplay ACMP<\/strong><br \/>\nThis is unrelated to this particular acquistion, but I was contacted today about audio files harvested from the 1993 DOS game <a href=\"http:\/\/www.mobygames.com\/game\/dos\/star-trek-judgment-rites\">Star Trek: Judgment Rites<\/a>. The files begin with the ASCII signature &#8220;Interplay ACMP Data&#8221;. This reminds me of <a href=\"http:\/\/wiki.multimedia.cx\/index.php?title=Interplay_MVE\">Interplay MVE<\/a> files which begin with the similar string &#8220;Interplay MVE File&#8221;. My theory is that these files use the <a href=\"http:\/\/drdobbs.com\/database\/184408798\">ACOMP<\/a> compression format, though I&#8217;m still trying to make it fit.<\/p>\n<p><a href=\"http:\/\/wiki.multimedia.cx\/index.php?title=Interplay_ACMP\">Wiki and samples<\/a> are available as usual if you&#8217;d like to add your own research.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Custom Cyclemania video format spread across multiple file types; Interplay ACMP files which might have ACOMP audio data<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[29],"tags":[],"class_list":["post-3483","post","type-post","status-publish","format-standard","hentry","category-game-hacking"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/multimedia.cx\/eggs\/wp-json\/wp\/v2\/posts\/3483","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/multimedia.cx\/eggs\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/multimedia.cx\/eggs\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/multimedia.cx\/eggs\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/multimedia.cx\/eggs\/wp-json\/wp\/v2\/comments?post=3483"}],"version-history":[{"count":8,"href":"https:\/\/multimedia.cx\/eggs\/wp-json\/wp\/v2\/posts\/3483\/revisions"}],"predecessor-version":[{"id":3493,"href":"https:\/\/multimedia.cx\/eggs\/wp-json\/wp\/v2\/posts\/3483\/revisions\/3493"}],"wp:attachment":[{"href":"https:\/\/multimedia.cx\/eggs\/wp-json\/wp\/v2\/media?parent=3483"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/multimedia.cx\/eggs\/wp-json\/wp\/v2\/categories?post=3483"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/multimedia.cx\/eggs\/wp-json\/wp\/v2\/tags?post=3483"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}