{"id":3224,"date":"2011-03-27T20:25:48","date_gmt":"2011-03-28T03:25:48","guid":{"rendered":"http:\/\/multimedia.cx\/eggs\/?p=3224"},"modified":"2011-04-22T21:25:39","modified_gmt":"2011-04-23T04:25:39","slug":"dreamcast-development-desktop","status":"publish","type":"post","link":"https:\/\/multimedia.cx\/eggs\/dreamcast-development-desktop\/","title":{"rendered":"Dreamcast Development Desktop"},"content":{"rendered":"<p>Some people are curious about what kind of equipment is required to program a Sega Dreamcast. This is my setup:<\/p>\n<p><center><br \/>\n<img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/multimedia.cx\/eggs\/wp-content\/uploads\/2011\/03\/dreamcast-development-desktop.jpg\" alt=\"\" title=\"Dreamcast development desktop\" width=\"450\" height=\"326\" class=\"aligncenter size-full wp-image-3225\" srcset=\"https:\/\/multimedia.cx\/eggs\/wp-content\/uploads\/2011\/03\/dreamcast-development-desktop.jpg 450w, https:\/\/multimedia.cx\/eggs\/wp-content\/uploads\/2011\/03\/dreamcast-development-desktop-300x217.jpg 300w\" sizes=\"auto, (max-width: 450px) 100vw, 450px\" \/><br \/>\n<\/center><\/p>\n<p>It&#8217;s a bit overcomplicated. The only piece in that picture which doesn&#8217;t play a role in the Dreamcast development process is the scanner. <a href=\"http:\/\/multimedia.cx\/eggs\/i-really-like-my-new-eeepc\/\">The Eee PC<\/a> does the heavy lifting of development (i.e., text editing and cross compilation) and uploads to the Dreamcast via a special serial cable. Those are the most essential parts and are really the only pieces necessary for a lot of algorithmic stuff (things that can be validated via a serial console). But then I have to go up a level where I output video. That&#8217;s where things get messy.<\/p>\n<p><center><br \/>\n<img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/multimedia.cx\/eggs\/wp-content\/uploads\/2011\/03\/dreamcast-mac-mini.jpg\" alt=\"\" title=\"Mac Mini capture system for Dreamcast\" width=\"400\" height=\"207\" class=\"aligncenter size-full wp-image-3227\" srcset=\"https:\/\/multimedia.cx\/eggs\/wp-content\/uploads\/2011\/03\/dreamcast-mac-mini.jpg 400w, https:\/\/multimedia.cx\/eggs\/wp-content\/uploads\/2011\/03\/dreamcast-mac-mini-300x155.jpg 300w\" sizes=\"auto, (max-width: 400px) 100vw, 400px\" \/><br \/>\n<\/center><\/p>\n<p><a href=\"http:\/\/multimedia.cx\/eggs\/64-bit-builds-are-a-go\/\">The Mac Mini<\/a> and giant monitor really just act as a glorified TV in this case. Ideally, it will be more than that. The DC outputs audio and video via composite cables to a Canopus DV capture bridge. That&#8217;s connected via FireWire to the external hard drive underneath the Mac Mini, which is connected to the Mac. Adobe Premiere Pro handles the DV capture \/ display.<\/p>\n<p>One day I hope to have something worthwhile to capture.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Here&#8217;s what it looks like when I develop for the Sega Dreamcast<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[221],"tags":[],"class_list":["post-3224","post","type-post","status-publish","format-standard","hentry","category-sega-dreamcast"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"Here&#039;s what it looks like when I develop for the Sega Dreamcast\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Multimedia Mike\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/multimedia.cx\/eggs\/dreamcast-development-desktop\/\" \/>\n\t<meta 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