{"id":174,"date":"2006-01-03T19:00:48","date_gmt":"2006-01-04T03:00:48","guid":{"rendered":"http:\/\/multimedia.cx\/eggs\/?p=174"},"modified":"2006-02-02T10:15:19","modified_gmt":"2006-02-02T18:15:19","slug":"game-formats-division","status":"publish","type":"post","link":"https:\/\/multimedia.cx\/eggs\/game-formats-division\/","title":{"rendered":"Game Formats Division"},"content":{"rendered":"<p>Recently, I have been getting reports left and right from people who have successfully reverse engineered old game-oriented multimedia formats. Sometimes the reports overlap, i.e., 2 people have independently RE&#8217;d the same format. I thought I would update my list of upcoming game-related formats (<a href=\"http:\/\/multimedia.cx\/eggs\/game-formats-on-the-horizon\/\">here&#8217;s the last entry I wrote on the matter<\/a>):<\/p>\n<ul>\n<li>TGV, used in various Origin games, most notably in <em><a href=\"http:\/\/www.mobygames.com\/game\/privateer-2-the-darkening\">Privateer 2: The Darkening<\/a><\/em>. I have 2 contacts who have independently RE&#8217;d this format.<\/li>\n<p> Further, it is worth investigating how this format relates to the TGQ format found on <em><a href=\"http:\/\/www.mobygames.com\/game\/saturn\/warcraft-ii-the-dark-saga\">Warcraft II: The Dark Saga<\/a><\/em> for the Sega Saturn.<\/p>\n<li>EA WVE\/UV2 files, which are principly Motion JPEG files<\/li>\n<li>Multimedia from American Laser Games titles, notably <em><a href=\"http:\/\/www.mobygames.com\/game\/mad-dog-mccree\">Mad Dog McCree<\/a><\/em>. Again, I have 2 contacts who have independently RE&#8217;d this format. This might be the IBM PhotoMotion video codec as the manual for <em>Mad Dog McCree<\/em> credits that format.<\/li>\n<li>BRP, used in a few Argonaut games such as <em><a href=\"http:\/\/www.mobygames.com\/game\/dos\/alien-odyssey\">Alien Odyssey<\/a><\/em>. After VAG figured out Argonaut&#8217;s AVS format it was postulated that their later BRP format is also a vector quantizer. It certainly looks that way based on cursory investigations.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>People keep RE&#8217;ing these game multimedia formats&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8],"tags":[],"class_list":["post-174","post","type-post","status-publish","format-standard","hentry","category-multimedia-goals-and-todo"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/multimedia.cx\/eggs\/wp-json\/wp\/v2\/posts\/174","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/multimedia.cx\/eggs\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/multimedia.cx\/eggs\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/multimedia.cx\/eggs\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/multimedia.cx\/eggs\/wp-json\/wp\/v2\/comments?post=174"}],"version-history":[{"count":0,"href":"https:\/\/multimedia.cx\/eggs\/wp-json\/wp\/v2\/posts\/174\/revisions"}],"wp:attachment":[{"href":"https:\/\/multimedia.cx\/eggs\/wp-json\/wp\/v2\/media?parent=174"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/multimedia.cx\/eggs\/wp-json\/wp\/v2\/categories?post=174"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/multimedia.cx\/eggs\/wp-json\/wp\/v2\/tags?post=174"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}