Yearly Archives: 2006

Game Formats Division

Recently, I have been getting reports left and right from people who have successfully reverse engineered old game-oriented multimedia formats. Sometimes the reports overlap, i.e., 2 people have independently RE’d the same format. I thought I would update my list of upcoming game-related formats (here’s the last entry I wrote on the matter):

  • TGV, used in various Origin games, most notably in Privateer 2: The Darkening. I have 2 contacts who have independently RE’d this format.
  • Further, it is worth investigating how this format relates to the TGQ format found on Warcraft II: The Dark Saga for the Sega Saturn.

  • EA WVE/UV2 files, which are principly Motion JPEG files
  • Multimedia from American Laser Games titles, notably Mad Dog McCree. Again, I have 2 contacts who have independently RE’d this format. This might be the IBM PhotoMotion video codec as the manual for Mad Dog McCree credits that format.
  • BRP, used in a few Argonaut games such as Alien Odyssey. After VAG figured out Argonaut’s AVS format it was postulated that their later BRP format is also a vector quantizer. It certainly looks that way based on cursory investigations.