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	<title>Comments on: The Data of Zelda</title>
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	<link>http://multimedia.cx/eggs/the-data-of-zelda/</link>
	<description>Topics On Multimedia Technology and Reverse Engineering</description>
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		<title>By: Link</title>
		<link>http://multimedia.cx/eggs/the-data-of-zelda/comment-page-1/#comment-30637</link>
		<dc:creator>Link</dc:creator>
		<pubDate>Sat, 02 Dec 2006 16:00:34 +0000</pubDate>
		<guid isPermaLink="false">/?p=73#comment-30637</guid>
		<description>They&#039;re using MD5 for the quest password protection now...

Also, there&#039;s a new version - 2.5 - out later this month.</description>
		<content:encoded><![CDATA[<p>They&#8217;re using MD5 for the quest password protection now&#8230;</p>
<p>Also, there&#8217;s a new version &#8211; 2.5 &#8211; out later this month.</p>
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	<item>
		<title>By: John Berry</title>
		<link>http://multimedia.cx/eggs/the-data-of-zelda/comment-page-1/#comment-13254</link>
		<dc:creator>John Berry</dc:creator>
		<pubDate>Sun, 10 Sep 2006 20:11:02 +0000</pubDate>
		<guid isPermaLink="false">/?p=73#comment-13254</guid>
		<description>Sorry, the link to my blog entry about zc-reader didn&#039;t make it:

http://www.ulfmagnet.com/2006/09/10/adventures-in-obscurity-zc-reader-a-reader-for-zeldaclassic-quest-files/</description>
		<content:encoded><![CDATA[<p>Sorry, the link to my blog entry about zc-reader didn&#8217;t make it:</p>
<p><a href="http://www.ulfmagnet.com/2006/09/10/adventures-in-obscurity-zc-reader-a-reader-for-zeldaclassic-quest-files/" rel="nofollow">http://www.ulfmagnet.com/2006/09/10/adventures-in-obscurity-zc-reader-a-reader-for-zeldaclassic-quest-files/</a></p>
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	<item>
		<title>By: John Berry</title>
		<link>http://multimedia.cx/eggs/the-data-of-zelda/comment-page-1/#comment-13246</link>
		<dc:creator>John Berry</dc:creator>
		<pubDate>Sun, 10 Sep 2006 18:10:40 +0000</pubDate>
		<guid isPermaLink="false">/?p=73#comment-13246</guid>
		<description>Hey Mike,

Thanks for the details!  I posted a &lt;a&gt;Python reader&lt;/a&gt; over at my blog... I came up with this based on your docs.  It take a .qsu file and spits out images for the tiles, and optionally an image of the overall map.

Also, along the way I answered one of the questions in your document.  In the Maps Chunk, each map contains a 16x11 array of 2-byte values.  In the document you have this listed as

176 LE16  data (16 x 11, tiles?)

It turns out that these values are actually the IDs of Combos contained in the Combos Chunk - these specify the tile, color set, &quot;walkability&quot;, and a bunch of other stuff about a particular square of the map.

Have fun and thanks for getting me started on this! 

John</description>
		<content:encoded><![CDATA[<p>Hey Mike,</p>
<p>Thanks for the details!  I posted a <a>Python reader</a> over at my blog&#8230; I came up with this based on your docs.  It take a .qsu file and spits out images for the tiles, and optionally an image of the overall map.</p>
<p>Also, along the way I answered one of the questions in your document.  In the Maps Chunk, each map contains a 16&#215;11 array of 2-byte values.  In the document you have this listed as</p>
<p>176 LE16  data (16 x 11, tiles?)</p>
<p>It turns out that these values are actually the IDs of Combos contained in the Combos Chunk &#8211; these specify the tile, color set, &#8220;walkability&#8221;, and a bunch of other stuff about a particular square of the map.</p>
<p>Have fun and thanks for getting me started on this! </p>
<p>John</p>
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	<item>
		<title>By: Multimedia Mike</title>
		<link>http://multimedia.cx/eggs/the-data-of-zelda/comment-page-1/#comment-12657</link>
		<dc:creator>Multimedia Mike</dc:creator>
		<pubDate>Mon, 04 Sep 2006 04:37:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=73#comment-12657</guid>
		<description>Also, check the PureZC Wiki: 

http://wiki.purezc.com/

A lot of the details in the format map cleanly onto the higher level concepts of the game.</description>
		<content:encoded><![CDATA[<p>Also, check the PureZC Wiki: </p>
<p><a href="http://wiki.purezc.com/" rel="nofollow">http://wiki.purezc.com/</a></p>
<p>A lot of the details in the format map cleanly onto the higher level concepts of the game.</p>
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	</item>
	<item>
		<title>By: Multimedia Mike</title>
		<link>http://multimedia.cx/eggs/the-data-of-zelda/comment-page-1/#comment-12656</link>
		<dc:creator>Multimedia Mike</dc:creator>
		<pubDate>Mon, 04 Sep 2006 04:32:13 +0000</pubDate>
		<guid isPermaLink="false">/?p=73#comment-12656</guid>
		<description>Yeah, I did some documentation later on last year. Check this post: http://multimedia.cx/eggs/the-format-of-zelda/</description>
		<content:encoded><![CDATA[<p>Yeah, I did some documentation later on last year. Check this post: <a href="http://multimedia.cx/eggs/the-format-of-zelda/" rel="nofollow">http://multimedia.cx/eggs/the-format-of-zelda/</a></p>
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	<item>
		<title>By: John Berry</title>
		<link>http://multimedia.cx/eggs/the-data-of-zelda/comment-page-1/#comment-12654</link>
		<dc:creator>John Berry</dc:creator>
		<pubDate>Mon, 04 Sep 2006 03:32:38 +0000</pubDate>
		<guid isPermaLink="false">/?p=73#comment-12654</guid>
		<description>Hey, I&#039;m trying to extract some tile images from an unencoded quest file (.qsu) based on your format document.  Do you happen to have any details about the format used to encode tiles in the 128 data structures in the tile chunk?  

Also -- if you happen to still have the qsu.zip file that contains the source for the exporter I&#039;d love to get a copy of it.  I&#039;m not having any luck finding it at the links you posted -- all dead.  Thanks much!</description>
		<content:encoded><![CDATA[<p>Hey, I&#8217;m trying to extract some tile images from an unencoded quest file (.qsu) based on your format document.  Do you happen to have any details about the format used to encode tiles in the 128 data structures in the tile chunk?  </p>
<p>Also &#8212; if you happen to still have the qsu.zip file that contains the source for the exporter I&#8217;d love to get a copy of it.  I&#8217;m not having any luck finding it at the links you posted &#8212; all dead.  Thanks much!</p>
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