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	<title>Comments on: Baldur In Bulk</title>
	<atom:link href="http://multimedia.cx/eggs/baldur-in-bulk/feed/" rel="self" type="application/rss+xml" />
	<link>http://multimedia.cx/eggs/baldur-in-bulk/</link>
	<description>Topics On Multimedia Technology and Reverse Engineering</description>
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		<title>By: avenger</title>
		<link>http://multimedia.cx/eggs/baldur-in-bulk/comment-page-1/#comment-131542</link>
		<dc:creator>avenger</dc:creator>
		<pubDate>Thu, 09 Oct 2008 21:11:57 +0000</pubDate>
		<guid isPermaLink="false">http://multimedia.cx/eggs/baldur-in-bulk/#comment-131542</guid>
		<description>Oops, right. For a moment i thought you already did that, but now i see only Bink Audio and the Container format are known so far.</description>
		<content:encoded><![CDATA[<p>Oops, right. For a moment i thought you already did that, but now i see only Bink Audio and the Container format are known so far.</p>
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		<title>By: Multimedia Mike</title>
		<link>http://multimedia.cx/eggs/baldur-in-bulk/comment-page-1/#comment-131517</link>
		<dc:creator>Multimedia Mike</dc:creator>
		<pubDate>Thu, 09 Oct 2008 14:33:36 +0000</pubDate>
		<guid isPermaLink="false">http://multimedia.cx/eggs/baldur-in-bulk/#comment-131517</guid>
		<description>Not until we reverse engineer Bink video.</description>
		<content:encoded><![CDATA[<p>Not until we reverse engineer Bink video.</p>
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	<item>
		<title>By: avenger</title>
		<link>http://multimedia.cx/eggs/baldur-in-bulk/comment-page-1/#comment-131516</link>
		<dc:creator>avenger</dc:creator>
		<pubDate>Thu, 09 Oct 2008 14:28:51 +0000</pubDate>
		<guid isPermaLink="false">http://multimedia.cx/eggs/baldur-in-bulk/#comment-131516</guid>
		<description>Hey, can you do the same feat with Icewind Dale 2? (that one is using bink video not interplay mve).</description>
		<content:encoded><![CDATA[<p>Hey, can you do the same feat with Icewind Dale 2? (that one is using bink video not interplay mve).</p>
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		<title>By: Pengvado</title>
		<link>http://multimedia.cx/eggs/baldur-in-bulk/comment-page-1/#comment-130408</link>
		<dc:creator>Pengvado</dc:creator>
		<pubDate>Tue, 30 Sep 2008 00:58:54 +0000</pubDate>
		<guid isPermaLink="false">http://multimedia.cx/eggs/baldur-in-bulk/#comment-130408</guid>
		<description>All the mpeg files I have on hand report a timebase of 1001/30000 sec. Even the ones that are 24fps. Those would have a 20% lower bitrate than I ask for, except that ffmpeg duplicates frames, so I instead get the right bitrate but stuttering. If I override framerate with &quot;-r&quot; then both the actual number of frames encoded and the framerate reported to x264 match that new value.
I don&#039;t see 90000 of anything in mpeg.</description>
		<content:encoded><![CDATA[<p>All the mpeg files I have on hand report a timebase of 1001/30000 sec. Even the ones that are 24fps. Those would have a 20% lower bitrate than I ask for, except that ffmpeg duplicates frames, so I instead get the right bitrate but stuttering. If I override framerate with &#8220;-r&#8221; then both the actual number of frames encoded and the framerate reported to x264 match that new value.<br />
I don&#8217;t see 90000 of anything in mpeg.</p>
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		<title>By: Multimedia Mike</title>
		<link>http://multimedia.cx/eggs/baldur-in-bulk/comment-page-1/#comment-130185</link>
		<dc:creator>Multimedia Mike</dc:creator>
		<pubDate>Sun, 28 Sep 2008 09:12:37 +0000</pubDate>
		<guid isPermaLink="false">http://multimedia.cx/eggs/baldur-in-bulk/#comment-130185</guid>
		<description>The part I don&#039;t understand is that, since the 90 kHz thing is an MPEG mainstay, what happens when feeding MPEG files into x264? Alas, if I understood MPEG better, this would probably be obvious to me.

It should be possible to fix the Interplay MVE demuxer to output a more responsible framerate. It will require a little refactoring, though.</description>
		<content:encoded><![CDATA[<p>The part I don&#8217;t understand is that, since the 90 kHz thing is an MPEG mainstay, what happens when feeding MPEG files into x264? Alas, if I understood MPEG better, this would probably be obvious to me.</p>
<p>It should be possible to fix the Interplay MVE demuxer to output a more responsible framerate. It will require a little refactoring, though.</p>
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		<title>By: Reimar</title>
		<link>http://multimedia.cx/eggs/baldur-in-bulk/comment-page-1/#comment-130183</link>
		<dc:creator>Reimar</dc:creator>
		<pubDate>Sun, 28 Sep 2008 08:47:13 +0000</pubDate>
		<guid isPermaLink="false">http://multimedia.cx/eggs/baldur-in-bulk/#comment-130183</guid>
		<description>Ah, I just read the actual comment. Looks to me like your demuxer is actually fine (though maybe a bit ugly), looks to me like the bug is that libx264 seems to assume that the time base is the frame rate - the actual frame rate is not available via the FFmpeg API, AFAIK...</description>
		<content:encoded><![CDATA[<p>Ah, I just read the actual comment. Looks to me like your demuxer is actually fine (though maybe a bit ugly), looks to me like the bug is that libx264 seems to assume that the time base is the frame rate &#8211; the actual frame rate is not available via the FFmpeg API, AFAIK&#8230;</p>
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	<item>
		<title>By: Reimar</title>
		<link>http://multimedia.cx/eggs/baldur-in-bulk/comment-page-1/#comment-130182</link>
		<dc:creator>Reimar</dc:creator>
		<pubDate>Sun, 28 Sep 2008 08:43:54 +0000</pubDate>
		<guid isPermaLink="false">http://multimedia.cx/eggs/baldur-in-bulk/#comment-130182</guid>
		<description>Can&#039;t you just hack your demuxer to set time_base to 1/90000 to get the old behaviour again?
I&#039;m sure Michael will complain about not fixing it properly but at least it should work ;-)</description>
		<content:encoded><![CDATA[<p>Can&#8217;t you just hack your demuxer to set time_base to 1/90000 to get the old behaviour again?<br />
I&#8217;m sure Michael will complain about not fixing it properly but at least it should work ;-)</p>
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